Indie Game Studio with Passion & Experience
Passionate and results-driven Senior Game Designer with 5 years of experience developing and launching successful F2P mobile games. Specialized in game mechanics, UX, monetization, and LiveOps strategies to create engaging player experiences and drive sustainable revenue growth.
Experienced and versatile Unity developer with 5 years of hands-on experience in game development. Successfully led projects from initial concept to full release, ensuring high-quality results and timely delivery. Skilled in designing robust game architecture, implementing engaging gameplay systems, and mentoring development teams throughout production.
Product & CX leader with 12+ years in tech and the last 3 years managing game development teams. Shipped cross-platform products including Spark Mail and Velonto (acquired for $1M). Track record includes scaling and directing 170-person organisations, implementing data-driven processes, and designing game economies and monetisation.
Built and optimized workflows, forecasted project deadlines and budgets, established team collaboration. Expert in managing hybrid casual and puzzle games.
Contributed to the design, development, and maintenance of core systems and features across multiple projects. Expert in gameplay programming and system architecture.
Creating game architecture, writing game logic, integrating third-party SDKs, adapting UI. Expert in game design patterns and agile collaboration.
Create level editors, develop, integrating third-party SDKs, layout UI, and maintenance of core systems and features across multiple projects.
Worked with Unity assets, researched and created logics, User Experience, adapted assets for our needs, created UI and generated ideas for better UX, implemented cross-functional collaboration.
Creating assets, preparing and animating in Unity, setting up VFX, creating backgrounds and UI, designing characters and props, making model sheets for 3D, developing environment and mood concepts.
Designing characters, preparing and animating in Unity, isometric and perspective props, promo illustrations, app icons, setting up basic VFX, creating backgrounds and UI.
Have experience working with both game assets and environments, as well as cinematics. Hands-on experience with the entire visual production process, from modeling and texturing to scene setup, animation, and visual effects in Unity.
I have experience creating both game assets and environments, as well as producing cinematic content. I've been directly involved in the full visual production pipeline — including modeling, texturing, scene composition, animation, and implementing visual effects in Unity.